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Ben Esler – Technical Artist

00:03 - Flowmap

Using a default scene from Epic Games I added assets that were generated in Houdini

00:14 - Destructible Mesh

Destructible mesh with chunks generated inside of Unreal Engine 4

00:23 - Particle Simulation

Particle simulation that generates a flower and is composited back into the original scene using NukeX

00:32 - Flex Simulation

Realtime softbody simulation inside of Unreal Engine 4 using Nvidia's Flex

00:37 - Window Shutter Asset

Window shutter asset that creates instances of the shutter and creates random rotational offsets

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